Game Engineer · Tokyo, Japan

Jorge Pedrero builds
games that ship.

Ten-plus years in Unity and Unreal, from AAA mobile to award-winning VR films. Lately: VR films at Venicefree-roam VR arenasthree.js web gamesengine toolsGame Boy homebrew

  • 10+years in games
  • 14shipped titles
  • 2×Venice Immersive
  • LeadVR Engineer, Kodansha VR Lab

Selected work

Fourteen titles, four platforms, one engineer.

VR films that toured festivals, location-based arenas running in Tokyo Dome City, a AAA mobile game, and the side projects I ship for fun.

VR film · Steam2026

RETSU 『列』 (The Line)

Lead Unity Engineer · Kodansha VR Lab

Thirty-minute VR adaptation of Fuminori Nakamura's Noma Prize novel. A biologist wakes up in a queue with no front and no end. Japanese and English audio, three subtitle languages.

  • Kaohsiung Film Festival 2026
  • ART*VR 2026
  • Animest 2026
Location-based VR · Quest 32024

XR Mission: Battle World 2045

Gameplay VR Engineer · VRARRI, for Tokyo Dome City

Free-roam four-player VR shooter where guests walk a 4 × 10 m arena synced to a virtual Tokyo Dome. Multiplayer gameplay in Unity; running daily at Tokyo Dome City Attractions since November 2024.

  • AWE Asia 2024 Best in Show (VR)
  • IAAPA Expo 2025
Location-based VR · Quest 32026

Zombie Storm: Noa's Call

Gameplay VR Engineer · VRARRI

Two-to-six player free-roam shooter with wind and vibration 4D effects. Rescue the scientist Noa from a zombie-overrun factory in eighteen minutes. Live at XR Center Game Space Nakano and Fukuoka.

VR film · Steam2022

Thank you for sharing your world

Lead Engineer · Kodansha VR Lab

A teenager who lost his sight and his autistic childhood friend rebuild their bond at a steam-train ceremony, and discover that imagination can reshape the world around them.

  • Venice Immersive 2022
  • ADC Gold
  • Telly Silver
  • Animest Best VR Short
VR interactive movie · Steam2021

Last Dance

Lead Engineer · Kodansha VR Lab

Interactive VR movie and the first title I led at Kodansha VR Lab. Built the interaction and sequencing systems that the studio's later films are still based on.

  • Lumière Japan Awards 2020, VR Special Award
VR music clip · Steam2021

Hop Step Sing! Happy People

Lead Engineer · Kodansha VR Lab

Sixth interactive VR music clip in the Hop Step Sing! idol series. Interactive stage, audience and performance systems in Unity.

VR live concert · Steam2020

Hop Step Sing! VR Live 《Hop★Summer Tour 2020》

Lead Engineer · Kodansha VR Lab

Interactive VR live concert: cheer, wave and change the show from inside the crowd.

Web · iOS · Android2025

Claw Island

Solo developer · side project

3D physics UFO catcher on tiny floating islands with a toy-diorama look. three.js rendering, Rapier physics, procedural geometry and synthesized audio, wrapped with Capacitor for the app stores.

Web · Phaser 32026

Super Tennis Deluxo

Solo developer · side project

Arcade tennis in a four-color handheld palette, built with Phaser 3 and TypeScript. Plays in the browser on desktop and phones, portrait first.

Mobile · Unity2020

鬼滅の刃 血風剣戟ロワイアル

Graphics Engineer · Soleil, via Play Next Lab

AAA mobile action game based on Demon Slayer. Graphics engineering for the alpha milestone: rendering, shaders and performance on Unity.

WebGL · Unity · open source2022

Unity Rubik's Cube

Solo developer · side project

A fully working Rubik's Cube in Unity with a scramble and solve toolkit. Playable in the browser on itch.io; MIT licensed source on GitHub.

Game Boy · C · GBDKHomebrew

Game Boy minigame

Solo developer · game jam

Minigame for the original Game Boy, written in C with GBDK and flashed to a cartridge so it runs on real hardware. Tap the card to watch it boot.

iOS · game jam2015

El Escape del Chapo

Developer · Radian Development Studios

Political satire jam game about Mexico's most famous prison break. Over 850,000 downloads on the App Store.

Portrait of Jorge Pedrero
Based in
Tokyo, Japan (since 2017)
Now
Lead VR Engineer, Kodansha VR Lab
From
Mexico City, Mexico
Email
jorge@confusedgame.dev
GitHub
ConfusedGameDev

About

Mexican game engineer, ten years in, shipping from Tokyo.

I have spent the last decade building games and interactive media: AAA mobile, VR interactive films that premiered at Venice, location-based VR arenas, training simulators, advergames and retro homebrew.

Since 2020 I lead the Unity engineering team at Kodansha VR Lab, owning the core systems and tools behind every title and bridging production and engineering so films actually ship. Before that I was a graphics and tools engineer on Unity and Unreal projects at Play Next Lab, and co-founded Radian Development Studios in Mexico City.

Off the clock I ride bicycles, chase craft beer, and ship small web games under the name ConfusedGameDev.

0+years in games
0shipped titles
0×Venice Immersive selections
0studio co-founded
  • JLPT N2 (2018)
  • Microsoft Imagine Cup Mexico finalist, 2011
  • Lumière Japan Awards 2020
  • AWE Asia 2024 Best in Show
  • ADC 102nd Gold
  • Telly Awards Silver ×2

Toolkit

What I work with.

Engines

  • Unity (2017 → 6)
  • Unreal Engine 4 / 5
  • Phaser 3
  • three.js

Languages

  • C#
  • C++
  • TypeScript
  • C (GBDK)
  • HLSL / ShaderLab

XR

  • OpenXR
  • Meta Quest
  • Location-based multiplayer VR
  • visionOS
  • HoloLens
  • WebAR (Zappar, AR.js)

Web & mobile

  • Vite
  • Rapier physics
  • Capacitor
  • WebGL / WebAudio
  • GitHub Actions CI

AI

  • Claude API
  • OpenAI API
  • Tool use / function calling
  • MCP servers
  • Agentic workflows
  • Prompt engineering
  • RAG & embeddings

Leadership

  • Engineering team lead
  • Core systems & tools
  • Production ↔ engineering
  • Client work (outsourcing)

Languages (spoken)

  • Spanish, native
  • English, fluent
  • Japanese, JLPT N2

Resume

Experience

2020 — Present

Lead VR Engineer

Kodansha VR Lab · Tokyo

Lead the Unity engineering team. Own the core systems, tooling and gameplay of every title, and run the communication between production and engineering.

  • If You See a Cat
  • RETSU (The Line)
  • Thank you for sharing your world
  • Last Dance
  • Hop Step Sing! Happy People
  • Hop Step Sing! VR Live

2024 — 2025

Gameplay VR Engineer

VRARRI · Tokyo

Unity gameplay engineer on multiplayer, location-based VR attractions deployed at Tokyo Dome City and XR Center venues.

  • XR Mission: Battle World 2045
  • Zombie Storm

2018 — 2020

Game Engineer

Play Next Lab · Tokyo

Outsourced engineering across several Japanese studios, on both Unreal Engine 4 and Unity, in a range of roles.

  • 鬼滅の刃 血風剣戟ロワイアル (Graphics Engineer, Soleil)
  • JR East E5 Shinkansen driver simulator (UE4 editor tools for the AI team)

2015 — 2018

Co-founder & Lead Engineer

Radian Development Studios · Mexico City

Co-founded a studio building interactive solutions for advertising. Led the engineering side and shipped apps, games and experiences in Unreal/C++ and Unity/C#.

Contact

Building something in VR, Unity or the browser?

I am open to engineering leadership roles, VR and real-time projects, and the occasional collaboration. Email is fastest.

Tokyo, Japan Japanese · English · Spanish